static const DWORD indirect_state_vbo_offsets_ps_code_dxbc[] =
{
    0x43425844, 0xcc0f9188, 0xb1a32af9, 0x1d8387ef, 0xd4467600, 0x00000001, 0x000000d0, 0x00000003,
    0x0000002c, 0x00000058, 0x0000008c, 0x4e475349, 0x00000024, 0x00000001, 0x00000008, 0x00000020,
    0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0xabab0043, 0x4e47534f, 0x0000002c,
    0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f,
    0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000003c, 0x00000050, 0x0000000f, 0x0100086a,
    0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2,
    0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
};
#ifdef __GNUC__
#define UNUSED_ARRAY_ATTR __attribute__((unused))
#else
#define UNUSED_ARRAY_ATTR
#endif
UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE indirect_state_vbo_offsets_ps_dxbc = { indirect_state_vbo_offsets_ps_code_dxbc, sizeof(indirect_state_vbo_offsets_ps_code_dxbc) };
#undef UNUSED_ARRAY_ATTR
